Curriculum Vitae

PXL_20240706_153558036~6

PAPER      ARTSTATION     LINKEDIN

Born December 12, 1988
14 Rue Paul Lafargue, 92800 Puteaux
France / Married / 2 children

Jacques Duriez

Art & Production Lead

Passionate, enthusiastic, and proactive 

Three words that define me as a professional. With more than a decade of experience across video games, VR and real-time production, I’ve developed a versatile skill set through hands-on practice, artistic curiosity and collaboration. Over the years, I’ve contributed to projects ranging from indie productions to AAA environments, working across creative direction, outsourcing and visual production.

Throughout my career, I’ve learned that strong creative work relies as much on communication, trust and adaptability as it does on artistic and technical skills. Whether leading teams, coordinating pipelines or mentoring artists, I always try to create a collaborative environment where ideas can grow clearly and efficiently.

“For me, creativity grows through curiosity, collaboration and enjoyment. I believe enthusiasm and structure are equally important to build inspiring projects and healthy workflows.”

Bannder
ECHOES (2)
ECHOES (2)
HighresScreenshot00005
HOPOP
MAESTro (1)
Pose1_AprsV3
Shield_V9
Landscape_Art1
4
21-0
Boss_V6
Logo_Doom
jacques-duriez-dwarf
BAteau
image
ART_Mood5
MIAMI1
PREORDER_TRAILER_V2
jacques-duriez-ogre
TANK
FAke_HR_Screen_Awen_IDLE
18-f
jacques-duriez-ultra-render-hd
OLD image
previous arrow
next arrow
previous arrow
next arrow

Expertises

Photoshop

PHOTOSHOP

Image compositing, UI design, digital drawing, logo creation, matte painting...

DS

3DSMAX

Low-poly and high-poly 3D vehicle modeling. Animation and UV unwrapping.

Blender

BLENDER

Rendering with Cycles / Eevee. Low-poly modeling and CAD optimization for low-poly assets.

Unity

UNITY

3D object integration and scene lighting with Unity 3D. Creation of simple FX and UI elements.

Fmjq1CVo_400x400

UNREAL

Asset integration, lighting, environment building, material creation.

SUB

PAINTER

High-definition texturing using Physically Based Rendering (PBR). HD mesh optimization.

1555185970_substance

DESIGNER

SBSAR development for faster editing in Substance Painter.

zbrush-logo

ZBRUSH

3D sculpting and 3D printing.

Other:

Office 365 / After Effect / Catia / 3D Via / Perforce / SpeedTree / 3Dcoat / Character Creator

Degree:

Digital Art Director (Master’s Degree – IIM School)

Experiences

Aujourd'hui

Arrow

2025

Ikimasho_logo LITE

Ikimasho: ART DIRECTOR

Art direction for real-time projects (VR and PC Serious Games)

  • Defining and maintaining a consistent visual identity across all projects

  • Translating creative direction into actionable guidelines for art teams

  • Facilitating collaboration between art, tech, and design departments

  • Identifying resource needs and supporting team growth and mentoring

Key achievements:

✅ Led the internal art team and oversaw 5 VR projects, including a AA production
✅ Created art vision documents and estimated budgets for each project
✅ Handled external consulting and client relations with a 5-person cross-functional team
✅ Coordinated ART, IP, TECH and marketing needs between internal teams and clients

Shield_V9
previous arrow
next arrow
Shadow
Arrow

2023

09b39fbd-cac5-42b4-b944-49ff08b2f585-1656943762290

Quantic Dream: LEAD ENV & CHARA - OUT

French company with 200 employees, producing realistic and cinematic games.

  • Establishing clear visual benchmarks to guide external environment production

  • Designing workflows and documentation to ensure efficient asset integration

  • Acting as a central point of contact between internal stakeholders and external partners

  • Supporting long-term planning through resource assessment and production forecasting

Key achievements:

✅ Built and led a 5 artist internal environment team from the ground up
✅ Managed an outsourcing budget of over $2M
✅ Led coordination of 50+ outsourced artists across 3 partner studios
✅ Delivered 2,000+ high-quality environment assets and supervised 30+ AAA level NPCs
✅ Defined pipelines, wrote briefs, and ensured artistic consistency across vendors

Screenerwan1
previous arrow
next arrow
Shadow
Arrow

2020

hawkswell

Hawkswell: ASSOCIATE ART DIRECTOR

Studio composed of senior veterans from the French video game industry.

  • Structuring cross-functional collaboration between art, design, tech, and production
  • Facilitating the translation of artistic vision into actionable production plans
  • Supporting team growth through onboarding, mentoring, and workflow optimization
  • Monitoring scope, priorities, and production feasibility from an art perspective

Key achievements:

✅ Built and led a hybrid art team with 7 artists
✅ Defined pipelines, created internal documentation, and sourced external partners
✅ Oversaw daily production, task tracking (Taiga), and asset reviews (2D/3D)
✅ Collaborated closely with all department leads to align creative and technical goals
✅ Estimated / managed and defend a €3M art budget, including €400K in outsourcing

image
previous arrow
next arrow
Shadow
Arrow

2016

Nexter

Nexter Training : 3D ARTIST

Nexter Training is a subsidiary of the Nexter Systems group, specializing in interactive mixed reality (AR/VR) training for maintenance operations.

  • Translating technical CAD data into optimized real-time 3D assets for VR training
  • Ensuring visual clarity and functional accuracy of animated maintenance procedures
  • Collaborating with instructional designers to align visuals with training objectives
  • Supporting content development with real-time constraints and narrative logic

Key achievements:

✅ Produced 3D assets and promotional visuals for military vehicles in VR environments
✅ Designed serious game scenarios for real-time training simulations
✅ Managed outsourcing with an external studio: directed 3D production and reviews
✅ Delivered 10+ projects under tight deadlines (3 to 8 weeks) and handled client needs

HOPOP
previous arrow
next arrow
Shadow
Arrow

2014

3DS

3D Systems : 3D CHARACTER ARTIST

Company offering high-quality 3D design and CAD solutions for 3D printing using various materials (plastic, metal, ceramic).

  • Preparing high-resolution models for 3D printing with attention to scale and deta
  • Supporting production with preview renders and pre-print validation files
  • Ensuring clear communication throughout the modeling and approval process
  • Adapting workflows to meet varying technical specs and printing constraints

Key achievements:

✅ Sculpted 10+ custom faces per week based on client photographs for 3D printing
✅ Modeled detailed character busts optimized for various 3D printing materials
✅ Applied basic coloring and rendering (V-Ray) to visualize client-ready outputs
✅ Delivered high-precision, production-ready models for consumer personalization

jacques-duriez-untitled-11
previous arrow
next arrow
Shadow
Arrow

2012

UBI

Ubisoft : MARKETING ARTIST

World-leading French video game company.

  • Translating marketing briefs into visually engaging concepts and asset guidelines
  • Ensuring brand consistency across all visual materials and platform formats
  • Collaborating with internal stakeholders (brand, product, production) to refine messaging through visuals

Key achievements:

✅ Created and adapted 2D/3D visuals for AAA marketing campaigns
✅ Delivered 20+ high-impact visuals across multiple game launches
✅ Led all marketing visuals for an AA title during launch phase.
✅ Aligned creative outputs with marketing goals in close collaboration with brand teams

jacques-duriez-goblin
previous arrow
next arrow
Shadow
Arrow

2011

Cya

Cyanide : 3D ANIMATOR

French video game SME (Small and Medium Enterprise).

  • Interpreting gameplay requirements to craft readable, functional character animations
  • Ensuring stylistic consistency across models, animations, and the overall art direction
  • Adapting animation workflows to a no-mocap pipeline through efficient keyframing

Key achievements:

✅ Created keyframe animations for character movement libraries (3 variations each)
Modeled 3D weapons and props optimized for in-game use
✅ Worked autonomously under a tight animation budget (no mocap)
✅ Contributed to visual consistency and gameplay-ready asset integration

confrontation
previous arrow
next arrow
Shadow

FREELANCE

Arrow

2012

Logo Jako_V2

CONSULTING ART & PRODUCTION

Art direction consulting for video games and interactive experiences, including visual supervision, outsourcing coordination, pipeline optimization, and support for complex productions.

  • Art direction and production consulting for video games and interactive experiences
  • Supervision of 2D/3D pipelines and outsourcing management
  • Workflow optimization, visual quality control, and production organization
  • Team coordination and support for complex productions
capsule_616x353
previous arrow
next arrow
Shadow
Arrow

2005

1 (22)

MINIATURE PAINTING STUDIO

Miniature painting workshop focused on tabletop, collector, and display-quality pieces for board games, wargaming, and fantasy universes.

  • Hand-painted miniatures for tabletop gaming and display collections
  • Multiple quality levels adapted to gameplay, showcase, or exhibition needs
  • Strong focus on color harmony, readability, atmosphere, and visual storytelling
  • Custom commissions for characters, monsters, vehicles, and large-scale pieces

Looking for a painted centerpiece?

1 (20)