Curriculum Vitae

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33 years old – Born December 12, 1988

14 Rue Paul Lafargue, 92800 Puteaux – France

Married – 2 children

ARTSTATION

LINKEDIN

Jacques Duriez

Art Director – Art Lead - Art Producer

Passionate, enthusiastic, and proactive 

three words that define me as a professional. With over a decade of experience across visual fields including video games, training and 3D printing, I’ve built a strong and adaptable skill set through continuous hands-on practice. My versatility and responsiveness have allowed me to give as much as I’ve learned, contributing to a wide range of projects in industries as varied as military engineering, gaming and cinema.

Throughout my career I’ve had the chance to work with inspiring teams and personalities. These collaborations taught me that success relies just as much on communication, active listening and anticipation as it does on creativity and technique. Understanding the needs of others and building a cohesive workflow are just as essential as artistic skill.

"As a passionate person I naturally bring my personal interests into my professional life, not just to connect with others but to enrich the creative process. Over time I’ve cultivated a mindset that’s both enthusiastic and analytical. For me, enjoyment at work isn’t optional, it’s what powers my creativity and fuels my drive to grow."

Compétences

Photoshop

Photoshop

Image compositing, UI design, digital drawing, logo creation, matte painting...

DS

3Ds Max

Low-poly and high-poly 3D vehicle modeling. Animation and UV unwrapping.

Blender

Blender

Rendering with Cycles / Eevee. Low-poly modeling and CAD optimization for low-poly assets.

Unity

Unity 3D

3D object integration and scene lighting with Unity 3D. Creation of simple FX and UI elements.

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Unreal 5

Asset integration, lighting, environment building, material creation.

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S Painter

High-definition texturing using Physically Based Rendering (PBR). HD mesh optimization.

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S Designer

SBSAR development for faster editing in Substance Painter.

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Zbrush

3D sculpting and 3D printing.

Connaissances

Connaissances :

Office 365 / After Effect / Catia / 3D Via / Perforce / SpeedTree / 3Dcoat

Langue

Langues :

French – Native
English – Proficient

Diplome

Diplômes :

Digital Art Director (Master’s Degree – IIM School)

Expériences

Aujourd'hui

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2025

Ikimasho_logo LITE

Ikimasho: ART DIRECTOR

Art direction for real-time projects (VR and PC Serious Games)

  • Defining and maintaining a consistent visual identity across all projects

  • Translating creative direction into actionable guidelines for art teams

  • Facilitating collaboration between art, tech, and design departments

  • Identifying resource needs and supporting team growth and mentoring

Key achievements:

✅ Led the internal art team and oversaw 5 VR projects, including a AA production
✅ Created art vision documents and estimated budgets for each project
✅ Handled external consulting and client relations with a 5-person cross-functional team
✅ Coordinated ART, IP, TECH and marketing needs between internal teams and clients

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2023

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Quantic Dream: LEAD ENV & CHARA - OUT

French company with 200 employees, producing realistic and cinematic games.

  • Establishing clear visual benchmarks to guide external environment production

  • Designing workflows and documentation to ensure efficient asset integration

  • Acting as a central point of contact between internal stakeholders and external partners

  • Supporting long-term planning through resource assessment and production forecasting

Key achievements:

✅ Built and led a 5 artist internal environment team from the ground up
✅ Managed an outsourcing budget of over $2M
✅ Led coordination of 50+ outsourced artists across 3 partner studios
✅ Delivered 2,000+ high-quality environment assets and supervised 30+ AAA level NPCs
✅ Defined pipelines, wrote briefs, and ensured artistic consistency across vendors

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2020

hawkswell

Hawkswell: ASSOCIATE ART DIRECTOR

Studio composed of senior veterans from the French video game industry.

  • Structuring cross-functional collaboration between art, design, tech, and production
  • Facilitating the translation of artistic vision into actionable production plans
  • Supporting team growth through onboarding, mentoring, and workflow optimization
  • Monitoring scope, priorities, and production feasibility from an art perspective

Key achievements:

✅ Built and led a hybrid art team with 7 artists
✅ Defined pipelines, created internal documentation, and sourced external partners
✅ Oversaw daily production, task tracking (Taiga), and asset reviews (2D/3D)
✅ Collaborated closely with all department leads to align creative and technical goals
✅ Estimated / managed and defend a €3M art budget, including €400K in outsourcing

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2019

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Freelance : MARKETING ARTIST

Create on-demand visual assets for the promotion of video games and other products, including screenshots, packshots, and user interfaces.

  •  Created on-demand promotional assets: screenshots, packshots, UI, and key visuals
  • Delivered visual content for game launches and digital campaigns
  • Worked with indie and mid-size studios (many projects under NDA)
  • Adapted visual styles to match each product’s branding and marketing goals
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2016

Nexter

Nexter Training : 3D ARTIST

Nexter Training is a subsidiary of the Nexter Systems group, specializing in interactive mixed reality (AR/VR) training for maintenance operations.

  • Translating technical CAD data into optimized real-time 3D assets for VR training
  • Ensuring visual clarity and functional accuracy of animated maintenance procedures
  • Collaborating with instructional designers to align visuals with training objectives
  • Supporting content development with real-time constraints and narrative logic

Key achievements:

✅ Produced 3D assets and promotional visuals for military vehicles in VR environments
✅ Designed serious game scenarios for real-time training simulations
✅ Managed outsourcing with an external studio: directed 3D production and reviews
✅ Delivered 10+ projects under tight deadlines (3 to 8 weeks) and handled client needs

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2014

3DS

3D Systems : 3D CHARACTER ARTIST

Company offering high-quality 3D design and CAD solutions for 3D printing using various materials (plastic, metal, ceramic).

  • Preparing high-resolution models for 3D printing with attention to scale and deta
  • Supporting production with preview renders and pre-print validation files
  • Ensuring clear communication throughout the modeling and approval process
  • Adapting workflows to meet varying technical specs and printing constraints

Key achievements:

✅ Sculpted 10+ custom faces per week based on client photographs for 3D printing
✅ Modeled detailed character busts optimized for various 3D printing materials
✅ Applied basic coloring and rendering (V-Ray) to visualize client-ready outputs
✅ Delivered high-precision, production-ready models for consumer personalization

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2012

UBI

Ubisoft : MARKETING ARTIST

World-leading French video game company.

  • Translating marketing briefs into visually engaging concepts and asset guidelines
  • Ensuring brand consistency across all visual materials and platform formats
  • Collaborating with internal stakeholders (brand, product, production) to refine messaging through visuals

Key achievements:

✅ Created and adapted 2D/3D visuals for AAA marketing campaigns
✅ Delivered 20+ high-impact visuals across multiple game launches
✅ Led all marketing visuals for an AA title during launch phase.
✅ Aligned creative outputs with marketing goals in close collaboration with brand teams

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2011

Cya

Cyanide : 3D ANIMATOR

French video game SME (Small and Medium Enterprise).

  • Interpreting gameplay requirements to craft readable, functional character animations
  • Ensuring stylistic consistency across models, animations, and the overall art direction
  • Adapting animation workflows to a no-mocap pipeline through efficient keyframing

Key achievements:

✅ Created keyframe animations for character movement libraries (3 variations each)
Modeled 3D weapons and props optimized for in-game use
✅ Worked autonomously under a tight animation budget (no mocap)
✅ Contributed to visual consistency and gameplay-ready asset integration

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