
33 years old – Born December 12, 1988
14 Rue Paul Lafargue, 92800 Puteaux – France
Married – 2 children
ARTSTATION
Jacques Duriez
Art Director – Art Lead - Art Producer
Passionate, enthusiastic, and proactive
three words that define me as a professional. With over a decade of experience across visual fields including video games, training and 3D printing, I’ve built a strong and adaptable skill set through continuous hands-on practice. My versatility and responsiveness have allowed me to give as much as I’ve learned, contributing to a wide range of projects in industries as varied as military engineering, gaming and cinema.
Throughout my career I’ve had the chance to work with inspiring teams and personalities. These collaborations taught me that success relies just as much on communication, active listening and anticipation as it does on creativity and technique. Understanding the needs of others and building a cohesive workflow are just as essential as artistic skill.
"As a passionate person I naturally bring my personal interests into my professional life, not just to connect with others but to enrich the creative process. Over time I’ve cultivated a mindset that’s both enthusiastic and analytical. For me, enjoyment at work isn’t optional, it’s what powers my creativity and fuels my drive to grow."
Compétences

Photoshop
Image compositing, UI design, digital drawing, logo creation, matte painting...

3Ds Max
Low-poly and high-poly 3D vehicle modeling. Animation and UV unwrapping.

Blender
Rendering with Cycles / Eevee. Low-poly modeling and CAD optimization for low-poly assets.

Unity 3D
3D object integration and scene lighting with Unity 3D. Creation of simple FX and UI elements.

Unreal 5
Asset integration, lighting, environment building, material creation.

S Painter
High-definition texturing using Physically Based Rendering (PBR). HD mesh optimization.

S Designer
SBSAR development for faster editing in Substance Painter.

Zbrush
3D sculpting and 3D printing.

Connaissances :
Office 365 / After Effect / Catia / 3D Via / Perforce / SpeedTree / 3Dcoat

Langues :
French – Native
English – Proficient

Diplômes :
Digital Art Director (Master’s Degree – IIM School)
Expériences
Aujourd'hui

2025

Ikimasho: ART DIRECTOR
Art direction for real-time projects (VR and PC Serious Games)
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Defining and maintaining a consistent visual identity across all projects
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Translating creative direction into actionable guidelines for art teams
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Facilitating collaboration between art, tech, and design departments
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Identifying resource needs and supporting team growth and mentoring
Key achievements:
Led the internal art team and oversaw 5 VR projects, including a AA production
Created art vision documents and estimated budgets for each project
Handled external consulting and client relations with a 5-person cross-functional team
Coordinated ART, IP, TECH and marketing needs between internal teams and clients

2023

Quantic Dream: LEAD ENV & CHARA - OUT
French company with 200 employees, producing realistic and cinematic games.
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Establishing clear visual benchmarks to guide external environment production
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Designing workflows and documentation to ensure efficient asset integration
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Acting as a central point of contact between internal stakeholders and external partners
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Supporting long-term planning through resource assessment and production forecasting
Key achievements:
Built and led a 5 artist internal environment team from the ground up
Managed an outsourcing budget of over $2M
Led coordination of 50+ outsourced artists across 3 partner studios
Delivered 2,000+ high-quality environment assets and supervised 30+ AAA level NPCs
Defined pipelines, wrote briefs, and ensured artistic consistency across vendors

2020

Hawkswell: ASSOCIATE ART DIRECTOR
Studio composed of senior veterans from the French video game industry.
- Structuring cross-functional collaboration between art, design, tech, and production
- Facilitating the translation of artistic vision into actionable production plans
- Supporting team growth through onboarding, mentoring, and workflow optimization
- Monitoring scope, priorities, and production feasibility from an art perspective
Key achievements:
Built and led a hybrid art team with 7 artists
Defined pipelines, created internal documentation, and sourced external partners
Oversaw daily production, task tracking (Taiga), and asset reviews (2D/3D)
Collaborated closely with all department leads to align creative and technical goals
Estimated / managed and defend a €3M art budget, including €400K in outsourcing

2019

Freelance : MARKETING ARTIST
Create on-demand visual assets for the promotion of video games and other products, including screenshots, packshots, and user interfaces.
- Created on-demand promotional assets: screenshots, packshots, UI, and key visuals
- Delivered visual content for game launches and digital campaigns
- Worked with indie and mid-size studios (many projects under NDA)
- Adapted visual styles to match each product’s branding and marketing goals

2016

Nexter Training : 3D ARTIST
Nexter Training is a subsidiary of the Nexter Systems group, specializing in interactive mixed reality (AR/VR) training for maintenance operations.
- Translating technical CAD data into optimized real-time 3D assets for VR training
- Ensuring visual clarity and functional accuracy of animated maintenance procedures
- Collaborating with instructional designers to align visuals with training objectives
- Supporting content development with real-time constraints and narrative logic
Key achievements:
Produced 3D assets and promotional visuals for military vehicles in VR environments
Designed serious game scenarios for real-time training simulations
Managed outsourcing with an external studio: directed 3D production and reviews
Delivered 10+ projects under tight deadlines (3 to 8 weeks) and handled client needs

2014

3D Systems : 3D CHARACTER ARTIST
Company offering high-quality 3D design and CAD solutions for 3D printing using various materials (plastic, metal, ceramic).
- Preparing high-resolution models for 3D printing with attention to scale and deta
- Supporting production with preview renders and pre-print validation files
- Ensuring clear communication throughout the modeling and approval process
- Adapting workflows to meet varying technical specs and printing constraints
Key achievements:
Sculpted 10+ custom faces per week based on client photographs for 3D printing
Modeled detailed character busts optimized for various 3D printing materials
Applied basic coloring and rendering (V-Ray) to visualize client-ready outputs
Delivered high-precision, production-ready models for consumer personalization

2012

Ubisoft : MARKETING ARTIST
World-leading French video game company.
- Translating marketing briefs into visually engaging concepts and asset guidelines
- Ensuring brand consistency across all visual materials and platform formats
- Collaborating with internal stakeholders (brand, product, production) to refine messaging through visuals
Key achievements:
Created and adapted 2D/3D visuals for AAA marketing campaigns
Delivered 20+ high-impact visuals across multiple game launches
Led all marketing visuals for an AA title during launch phase.
Aligned creative outputs with marketing goals in close collaboration with brand teams

2011

Cyanide : 3D ANIMATOR
French video game SME (Small and Medium Enterprise).
- Interpreting gameplay requirements to craft readable, functional character animations
- Ensuring stylistic consistency across models, animations, and the overall art direction
- Adapting animation workflows to a no-mocap pipeline through efficient keyframing
Key achievements:
✅ Created keyframe animations for character movement libraries (3 variations each)
✅ Modeled 3D weapons and props optimized for in-game use
✅ Worked autonomously under a tight animation budget (no mocap)
✅ Contributed to visual consistency and gameplay-ready asset integration